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Gulf of Gregly

I know I sound like a broken record sometimes, but the backstory of the Horizon games are shockingly, terrifyingly believable (despite the sci-fi embellishments necessary for the story) and have only gotten more so over the years.

The only truly unbelievable part to me is that humanity managed to “claw back” from climate change before accidentally destroying the world.

(…except some of the platforming/parkour in FW pisses me off and makes me want to throw my controller, even with “always highlight handholds” turned on)

Oh, and one other thing: Forbidden West, in particular, is unapologetically queer, with (what I think) is some phenomenal representation of both queer and neurodivergent individuals. It is also (like Zero Dawn) staunchly anti-capitalist (as in laissez-faire, free-market, “caveat emptor” capitalism) and anti-billionaire, something I absolutely would not expect from a AAA title bankrolled by Sony.

I’m at a loss understanding how the climbing, which was bad in Zero Dawn, somehow became worse in Forbidden West.

@gregly

@futuresprog I don’t mind it *mostly*, but there are some parts that are just way too fiddly. I also see a *lot* of influence from the Uncharted series there.

I had a similar thought. There was one mission where I had to swing along some hand holds and reach out to jump over a gap and I thought, I’ve done this exact same thing in Uncharted.

God of War had very smooth climbing and jumping in comparison.

@gregly

@gregly If I recall, the clawback was less about the world coming together to fix the problem and more about Sobek’s (and maybe others?) innovations saving the day.

With the way we’re going, it seems like we’re kinda banking on some miracle technology to swoop in and solve the problem in the same way.