screwlisp<p>Hey everyone,<br>I made a simple <a href="https://gamerplus.org/tags/GUI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GUI</span></a> dynamically-resizing-for-cells table using <a href="https://gamerplus.org/tags/McCLIM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>McCLIM</span></a> <a href="https://gamerplus.org/tags/commonLisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>commonLisp</span></a> Interface Manager while working on my <a href="https://gamerplus.org/tags/NicCLIM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NicCLIM</span></a> <a href="https://gamerplus.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> (help menu display). If you didn't know what lisp's nsubst was like, I certainly used that.</p><p>tfw forgot link <a href="https://screwlisp.small-web.org/lispgames/minimal-keyboard-mcclim/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/lispga</span><span class="invisible">mes/minimal-keyboard-mcclim/</span></a></p><p>Might be nice just to see it working like it says on the back of the box <a href="https://gamerplus.org/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> <a href="https://gamerplus.org/tags/UI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UI</span></a> </p><p>I'm not contending to be a graphic designer, but at some point you need a table of things, right.</p><p><a href="https://gamerplus.org/tags/emacs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>emacs</span></a> too I guess.</p>