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Roguelike Radio, and I’m in it!
It's been a long time since I've recorded an episode of the podcast Roguelike Radio, not just because it was on hiatus for some years, but also because I fell away from it for a while because of Life Terrible Life. But I'm back, and it's here, and also in it is Rob "ASCII
setsideb.com/roguelike-radio-a
#niche #play #chunsoft #mysterydungeon #niche #podcast #roguelike #RoguelikeRadio #selflink #SerpentcoilIsland #shiren #spikechunsoft

Set Side B · Roguelike Radio, and I'm in it!It's been a long time since I've recorded an episode of the podcast Roguelike Radio, not just because it was on hiatus for some years, but also because I fell a

Last weekend, I made some progress in Soul Hackers 2 and I am right at the end of the game. The crazy dungeons inside the Soul Matrix got a little more complex to navigate. Saizo’s Soul Matrix is still the hardest one in my view, however I managed to complete a few more things before I finish the story. I reached 4F with all my companions, but only managed to get enough Soul Level to finish Milady’s 4F and get into 5F. There, I couldn’t open any other gates without loads of Soul Level. I’ve read that the amount of Soul Level we gain from hangouts increases significantly in new game + making it possible to complete a 5F from any character and unlock an achievement.

I completed all requests from Madam Ginko in order to get items, money, upgrades, lower prices to summon demons, what have you. It’s very important to stay on top of her requests during the playthrough to make things easier in the end. I completed all The Lost Numbers DLC quests involving a new character called Nana. She was on a journey to find information about her father, a person who worked for Yatagarasu  – an organization that protects people from demons – while also learning about the story behind her true nature. This lead us to a new dungeon where we could grind to our heart’s content and defeat powerful bosses.

One day I couldn’t sleep, so I decided to fuse many demons with the money I had. Now my compendium is over 90% and I’ll maybe take it to 100%, something I could never do on a playthrough in Persona 3 Reload without a guide. With the DLC we also get some powerful demons for free from the start, but I decided to ignore them during early game because they were too overpowered. What I enjoyed the most about the game was the cyberpunk atmosphere, the art, the palette, and the interactions with demons and companions. The game is a feast for the eye, the soundtrack can be a bit limited but I already got two favorite songs – COMP Smith and Eyes of the Iron Mask.

This is as far as I got before I enter the last dungeon, or what I think is the last anyway. My two main characters – Ringo and Figue – are becoming more human by learning through interactions with other humans. They are machines made in human’s image, created by Aion, a big sentient AI, maybe composed of many other life forms, born from the digital footprints of humans. The purpose of their creation was to save the world from great danger, of course, but things didn’t go as expected as they never do. When human emotions formed inside our character’s personalities every action gained a new significance and by consequence emotions started getting in the way of what was otherwise a very objective mission. One of them went rogue and now it’s up to us to fix the world, before saving it.

These demons are adorable

During the weekend, I decided to go back to Steins Gate Elite. It’s a visual novel with primary focus on time travel and creating a time machine. I started reading it some months ago but it was a bit on-and-off, the story and the characters weren’t captivating enough at first. So eventually I abandoned it and played many games in between. Steins Gate was that VN that I would read when I didn’t want to play or read anything else. Okabe was very irritating and over-the-top and I could only tolerate him in very small portions. This time I was a bit under the weather and the best thing I could do was going to bed and reading a VN that could work as a pathway to a good nap. I was at the end of Chapter 4 and initiated Chapter 5. From there on, any idea of a nap diluted in the hands of time and I was very much glued to the screen. It must have happened a little before a certain character was killed. I was instantly shocked and I had to read on. Okabe changed a lot, so much so, that I found myself wishing for his nonsense at times.

Suzuha and Okabe

The suffering and confusion brought upon Okabe during his time leaps was palpable. At a certain point even I was giving up hope and questioning the point of saving the world to be. During his hopeless mission to save a special someone he would try again and again at changing something, anything, a few hours or days before a tragedy in order to prevent it, even when it was obvious that the end result would stay the same. At this point we understand the motivations of the cast of characters, especially one that came from 30 years in the future. Real time passed so fast from then on that I ended up unlocking my first ending. The game went full circle and I stayed with Mayuri and Daru in a peaceful world, all of my friends were gone. Very easily I unlocked Suzuha, Moeka, Lukako and Faris’ routes. For Kurisu and the true ending I needed a guide.

Makise Kurisu

The good part about using a good guide was that I could choose the right sms answers for the true ending and then save the game when I was one answer short. With an answer left to trigger the true ending we can instead see Kurisu’s ending and then reload the save. The funniest part was that, after I watched her ending and wept and laughed and everything, I engaged the true ending and it was exactly the same thing. Same scenes, same conversations, but I couldn’t skip them. Then the credits rolled and I thought I was doing something wrong and checked the guide again. They wrote something like “read on, trust us” and trust I did.

*** Light spoilers true ending, continue to next paragraph ***

What came after was a very substantial part of the game because it was long and tied a lot of loose ends from the beginning. Everything we see at the start of the game is explained and I didn’t notice any major plot holes. However, I played the first 4 chapters a long time ago, and I don’t remember every little detail. Kurisu’s murder in the Beta attractor field, where the game starts, is explained and that moment is revisited by Okabe and Suzuha. Okabe gets a message from his future self and finds motivation to rewrite the narrative of that worldline by use of deception. It’s genius! However, I would have enjoyed watching the deception taking place, I mean seeing the reaction of the real Okabe from that worldline. Also that shift between dead Kurisu and alive Kurisu was triggered by a worldline shift I didn’t see. I didn’t see it but Okabe certainly did because he jumped to an attractor field – Steins Gate – where everyone is alive and living their sweet lifes. In order to start anew on an attractor field without any known convergence – a new start for humanity – Okabe had to save Kurisu, and that he did. It was a beautiful ending especially because of everything that happened in order to get there, all the heartbreaks and so on.

*** End of spoilers ***

Yes, it was a great read, for sure! By pure coincidence or not, Spike Chunsoft has a sale on Steam right now, so I grabbed Steins Gate 0. The story takes place in the Beta worldline, meaning after Kurisu dies. Poor Kurisu. Her death is the first thing we see when we start Steins Gate and it’s always looming in the background even when she’s right before our eyes. Steins Gate 0 starts about the same way, with some variations and it’s intended for people who read the original novel. The very first scenes are a big spoiler! I’m very curious to see what they did with the story. The old art is wonderful. I would recommend playing Steins Gate with the original artwork and then watching the anime.

https://swordofseiros.wordpress.com/2024/03/12/hacking-souls-and-time/

A director calls a number of artists to a meeting. No one knows anything about the next project they’ll be working on. After coffee is served and everyone has gotten their share of cake, a commission is laid out along these lines — create a cyberpunk setting in the form of a city isolated from the outside world; a bit less cyber and a bit more punk. Insert stylish anime characters in it, sporting urban and comfortable clothing, wearing artsy makeup and piercings. With everything else, please go absolutely wild. No limits to the imagination, especially inside a dimension called the Mystery Labyrinth. If you want to defy space, time and gravity, you can. If you want to insert random elements in space disconnected from each other, you can. If you want to play with colors, textures, structures and use those assets you didn’t know what to do with, you also can. This game will be your canvas and we will be here to bring those ideas into fruition. In the city, where the story takes place, neon lights must be everywhere, except in shady areas. The color palette must be pink, pink, yellow, pink, purple, blue and pink. In this city it will rain constantly, which is a great opportunity to make the colors blend into the shimmering water covering the ground.

Kunai Ward, the neon cityInside the Mystery Labyrinth

This is pretty much how I imagined a meeting taking place inside the developer’s headquarters. Since I live in a city where it rains at least once every day of the year, I’d give anything for those neon lights. The urban reality of Rain Code is very similar to my own, except we don’t have a shady mega-corporation responsible for the infrastructure, power supply and secret experiments… or do we? This requires a thorough investigation from the World Detective Organization! I will get in touch and will let you know about any further developments! I’ll try to steer clear from Halara Nightmare to avoid more debt. Even though she’s one of the best detectives, very efficient and insightful, her work is extremely expensive to contract.

Ok, let’s not digress any further. Master Detective Archives: Rain Code is a new series (or I hope it will be) developed by Spike Chunsoft and Too Kyo Games. The CEO of Too Kyo Games is Kazutaka Kodaka, the creator of the Danganronpa series, and the designer of Rain Code. Masafumi Takada, also having worked in the Danganronpa series, composed the beautiful soundtrack of Rain Code in his unique atmospheric jazzy style. The game was released last year (2023) and only for Nintendo Switch. Why the game is an exclusive, considering that many Spike Chunsoft games are also available on PC, beats my understanding. It is, however, a jewel on the Switch that risks being forgotten among the thousands of extraordinary games on the platform. In all its uniqueness, I think Rain Code is a niche game, and even on PC it would remain so. I don’t know why that is, or even why such a beautiful piece of art can be so fleeting. There’s not much people in the community talking about Rain Code, at least in the West (you know, that big country that The West is) but I believe it has a strong fanbase, spanning from East to West, with strength in dedication, although not in numbers.

Rain Code tells the story of Yuma Kokohead, a young man who wakes up in the lost-and-found section of a train station. Wouldn’t you know, he doesn’t remember who he is! Where did I hear this before? Ah, Utawarerumono and pretty much every other Japanese visual novel I could think of. As any other amnesia story, everything just goes a bit crazy from here, maybe a bit crazier than we’re used to. The thing is that Yuma has, within himself, something or someone who perfectly remembers who he is. A shinigami, or as we say in The West, a god of death! A goddess, to be more exact, and a beautiful one at it, who takes the form of a cute little ghost when she travels the real world with Yuma. Of course, this realization was very confusing to him. It seems like sometime in the past, he made a contract with this shinigami a la Death Note, and now he’s stuck with it, not entirely aware, if at all, of its consequences. Within his belongings, he also finds a letter with a contract to investigate something undisclosed at Kanai Ward, a city detached from the outside world and run by the Amaterasu Corporation, an all-powerful company with its fair share of secrets. He’s supposed to take the train and meet with the other Master Detectives, hoping that someone would remember who he is. That he did, but things didn’t go as expected.

Shinigami with YumaYuma and Shinigami dancing

From the time Yuma enters the train, we initiate our first investigation. At the end of the trip to Kanai Ward, Yuma is pretty much in panic. He doesn’t find the most welcoming party when he arrives either. He’s actually going to get arrested for a string of grisly murders that happened on the train. He is surrounded by the Peacekeepers, a special force dedicated to keeping peace, enforcing law and administering punishment (usually the latter). The good part is that we had time to gather a lot of evidence during the trip, and in the nick of time the shinigami halted time and opened a portal. Yuma was most likely kicked or punched into it by the shinigami and ended up in a place called the Mystery Labyrinth. The purpose of the labyrinth is, with the help of Shinigami, finding the truth about a murder case by solving a variety of puzzles and battles. Our weapon, the Solution Blade, suggestively taken out from inside Shinigami’s throat, holds the Solution Keys used to solve puzzles, answer questions, and battle with bosses.

Inside a Mystery Labyrinth. I love the random elements floating there!

Don’t expect the Labyrinth to be like the castles in Persona 5 convoluted with rooms, backtracking and hidden paths. The Mystery Labyrinth is very linear, despite being an alternate area called labyrinth, no backtracking and no exploration is necessary. The path is straightforward and in order to unlock a room you need to solve the mystery within it, which is always related to the case itself. It can be Crime Scene Recreations, Reasoning Death Matches (RDMs), Shinigami Puzzles, questions that pop up during chase/platforming sequences, and God Shinigami QTE/questions. There’s some variation to this depending on which chapter we’re in. It is, actually, my favorite part of the game, where I can test my deduction skills with the information I’ve learned during the investigation in the real world. No, my skills don’t work that well (heh), but even the failure is funny and it doesn’t bring any punishment apart from stamina loss. I never experienced what happens when we run out of stamina for constantly failing at challenges but I presume we have to restart the Labyrinth from the beginning.

Navigating inside a Mystery LabyrinthThere’s always a challenge at the end

The RDMs are interesting because it’s where we fight the phantom of a person from the real world. They try to trick us and deviate us away from the truth. We use Solution Keys to refute statements thrown at us, like attacks. We can get damage if we fail the exact match between a statement and a refute, but the shinigami helps us get there by giving hints. So be careful and read her dialogues when you refute a statement with the wrong Solution Key. These statements are sentences and comments literally thrown at you. You have to dodge the white ones, refute the red ones and repel the blue ones. I experienced a bit of jank while moving my character and not only in battle. Since this is not a game with real combat I can’t see any negatives apart from it being a bit annoying. Our character can either run outdoors or walk indoors but we can’t control how fast the running goes. So crossing the districts to find Gumshoe Gabs (memory shards to unlock dialogues with the other detectives) will require a bit of time and legwork. Fortunately, fast travel is available between areas, and each area, apart from the Kamazaki District, is not very big.

A Mystery Phantom is a reflection of a person from the real world

So, after beating the Mystery Labyrinth, we finally enter Kanai Ward, the neon city as I described above. It’s so pretty, with all the reflections of neon lights against the rain water. Yuma meets his boss, Yakou Furio, the one who kept trying to recruit new Master Detectives but kept getting notices of their deaths. It seems like no one wants them there, but why? Yakou needs help finding the Kanai Ward’s ultimate secret. It can’t be more vague than this! Another group of Master Detectives also arrived at the destination apparently unscathed. I wonder how Fubuki pulled that out… They’re the best of the best, and each one will be Yuma’s companions for the next four chapters, being the fifth the final one. There’s one criminal investigation per chapter without counting the five DLC episodes which focus on investigations from the perspective of the other Master Detectives.

A rainbow Shinigami!

So, if Rain Code doesn’t have traditional combat, and it isn’t a visual novel, what kind of game is it? I’d say it’s part visual novel, because there are many sequences that resemble one, albeit with more action and a faster pace. It has a leveling system, skill trees and side quests but it isn’t exactly an rpg. It’s a detective sim, with the deduction puzzles and the Labyrinth sections. It’s overall a big mystery adventure that shouldn’t be overlooked by any fan of Japanese games. Shinigami sent me a memo later today. It reads like this: I’ll curse you if you don’t play this mysteriful game and find the ultimate truth through perfect deduction.

https://swordofseiros.wordpress.com/2024/01/31/master-detective-archives-rain-code/

Continued thread

AI: The Somnium Files - nirvanA Initiative

Gostei mais que o primeiro! Quase tudo é mais legal porque o jogo é mais spooky. A conclusão da história foi meio confusa, mas maneira, até.

as vezes é otaku demais, q nem o primeiro, mas os puzzles são mais dificeis e o jogo mais legal.

Tem um 'remake' da primeira tela de 999 se você pegar o true ending e só por isso vale a pena.